000 01225 a2200361 4500
005 20250518052837.0
264 0 _c20200408
008 202004s 0 0 eng d
022 _a2161-7856
024 7 _a10.1089/g4h.2018.0028
_2doi
040 _aNLM
_beng
_cNLM
100 1 _aMuñoz, John Edison
245 0 0 _aLessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults.
_h[electronic resource]
260 _bGames for health journal
_cDec 2019
300 _a387-406 p.
_bdigital
500 _aPublication Type: Journal Article
650 0 4 _aAccidental Falls
_xprevention & control
650 0 4 _aAged
650 0 4 _aExercise Therapy
_xmethods
650 0 4 _aFemale
650 0 4 _aGames, Recreational
650 0 4 _aHumans
650 0 4 _aMale
650 0 4 _aPhysical Fitness
650 0 4 _aUser-Computer Interface
650 0 4 _aVideo Games
700 1 _aGonçalves, Afonso
700 1 _aRúbio Gouveia, Élvio
700 1 _aCameirão, Mónica S
700 1 _aBermúdez I Badia, Sergi
773 0 _tGames for health journal
_gvol. 8
_gno. 6
_gp. 387-406
856 4 0 _uhttps://doi.org/10.1089/g4h.2018.0028
_zAvailable from publisher's website
999 _c29962853
_d29962853