000 | 01225 a2200361 4500 | ||
---|---|---|---|
005 | 20250518052837.0 | ||
264 | 0 | _c20200408 | |
008 | 202004s 0 0 eng d | ||
022 | _a2161-7856 | ||
024 | 7 |
_a10.1089/g4h.2018.0028 _2doi |
|
040 |
_aNLM _beng _cNLM |
||
100 | 1 | _aMuñoz, John Edison | |
245 | 0 | 0 |
_aLessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults. _h[electronic resource] |
260 |
_bGames for health journal _cDec 2019 |
||
300 |
_a387-406 p. _bdigital |
||
500 | _aPublication Type: Journal Article | ||
650 | 0 | 4 |
_aAccidental Falls _xprevention & control |
650 | 0 | 4 | _aAged |
650 | 0 | 4 |
_aExercise Therapy _xmethods |
650 | 0 | 4 | _aFemale |
650 | 0 | 4 | _aGames, Recreational |
650 | 0 | 4 | _aHumans |
650 | 0 | 4 | _aMale |
650 | 0 | 4 | _aPhysical Fitness |
650 | 0 | 4 | _aUser-Computer Interface |
650 | 0 | 4 | _aVideo Games |
700 | 1 | _aGonçalves, Afonso | |
700 | 1 | _aRúbio Gouveia, Élvio | |
700 | 1 | _aCameirão, Mónica S | |
700 | 1 | _aBermúdez I Badia, Sergi | |
773 | 0 |
_tGames for health journal _gvol. 8 _gno. 6 _gp. 387-406 |
|
856 | 4 | 0 |
_uhttps://doi.org/10.1089/g4h.2018.0028 _zAvailable from publisher's website |
999 |
_c29962853 _d29962853 |