000 01037 a2200289 4500
005 20250517184137.0
264 0 _c20180523
008 201805s 0 0 eng d
022 _a2152-2723
024 7 _a10.1089/cyber.2017.0107
_2doi
040 _aNLM
_beng
_cNLM
100 1 _avan Bennekom, Martine J
245 0 0 _aA Virtual Reality Game to Assess Obsessive-Compulsive Disorder.
_h[electronic resource]
260 _bCyberpsychology, behavior and social networking
_cNov 2017
300 _a718-722 p.
_bdigital
500 _aPublication Type: Journal Article
650 0 4 _aHumans
650 0 4 _aObsessive-Compulsive Disorder
_xdiagnosis
650 0 4 _aPilot Projects
650 0 4 _aVideo Games
650 0 4 _aVirtual Reality
700 1 _aKasanmoentalib, M Soemiati
700 1 _ade Koning, Pelle P
700 1 _aDenys, Damiaan
773 0 _tCyberpsychology, behavior and social networking
_gvol. 20
_gno. 11
_gp. 718-722
856 4 0 _uhttps://doi.org/10.1089/cyber.2017.0107
_zAvailable from publisher's website
999 _c27776442
_d27776442