000 | 01083 a2200313 4500 | ||
---|---|---|---|
005 | 20250517171426.0 | ||
264 | 0 | _c20180423 | |
008 | 201804s 0 0 eng d | ||
022 | _a2152-2723 | ||
024 | 7 |
_a10.1089/cyber.2017.0183 _2doi |
|
040 |
_aNLM _beng _cNLM |
||
100 | 1 | _aLee, Seungmin | |
245 | 0 | 0 |
_aThe Psychological Effects of Playing Exergames: A Systematic Review. _h[electronic resource] |
260 |
_bCyberpsychology, behavior and social networking _cSep 2017 |
||
300 |
_a513-532 p. _bdigital |
||
500 | _aPublication Type: Journal Article; Systematic Review | ||
650 | 0 | 4 | _aAuditory Perception |
650 | 0 | 4 | _aEnergy Metabolism |
650 | 0 | 4 |
_aExercise _xpsychology |
650 | 0 | 4 | _aHumans |
650 | 0 | 4 | _aPleasure |
650 | 0 | 4 | _aTouch Perception |
650 | 0 | 4 |
_aVideo Games _xpsychology |
700 | 1 | _aKim, Wonkyung | |
700 | 1 | _aPark, Taiwoo | |
700 | 1 | _aPeng, Wei | |
773 | 0 |
_tCyberpsychology, behavior and social networking _gvol. 20 _gno. 9 _gp. 513-532 |
|
856 | 4 | 0 |
_uhttps://doi.org/10.1089/cyber.2017.0183 _zAvailable from publisher's website |
999 |
_c27494258 _d27494258 |