000 01225 a2200373 4500
005 20250517150252.0
264 0 _c20170608
008 201706s 0 0 eng d
022 _a2152-2723
024 7 _a10.1089/cyber.2016.0322
_2doi
040 _aNLM
_beng
_cNLM
100 1 _aHuang, Han-Chung
245 0 0 _aImpact of Playing Exergames on Mood States: A Randomized Controlled Trial.
_h[electronic resource]
260 _bCyberpsychology, behavior and social networking
_cApr 2017
300 _a246-250 p.
_bdigital
500 _aPublication Type: Journal Article; Randomized Controlled Trial
650 0 4 _aAdult
650 0 4 _aAffect
650 0 4 _aAnalysis of Variance
650 0 4 _aExercise
_xpsychology
650 0 4 _aFemale
650 0 4 _aHappiness
650 0 4 _aHumans
650 0 4 _aMale
650 0 4 _aPhysical Exertion
650 0 4 _aVideo Games
_xpsychology
650 0 4 _aYoung Adult
700 1 _aWong, May-Kuen
700 1 _aYang, Ya-Hui
700 1 _aChiu, Hsin-Ying
700 1 _aTeng, Ching-I
773 0 _tCyberpsychology, behavior and social networking
_gvol. 20
_gno. 4
_gp. 246-250
856 4 0 _uhttps://doi.org/10.1089/cyber.2016.0322
_zAvailable from publisher's website
999 _c27066122
_d27066122