000 | 01225 a2200373 4500 | ||
---|---|---|---|
005 | 20250517150252.0 | ||
264 | 0 | _c20170608 | |
008 | 201706s 0 0 eng d | ||
022 | _a2152-2723 | ||
024 | 7 |
_a10.1089/cyber.2016.0322 _2doi |
|
040 |
_aNLM _beng _cNLM |
||
100 | 1 | _aHuang, Han-Chung | |
245 | 0 | 0 |
_aImpact of Playing Exergames on Mood States: A Randomized Controlled Trial. _h[electronic resource] |
260 |
_bCyberpsychology, behavior and social networking _cApr 2017 |
||
300 |
_a246-250 p. _bdigital |
||
500 | _aPublication Type: Journal Article; Randomized Controlled Trial | ||
650 | 0 | 4 | _aAdult |
650 | 0 | 4 | _aAffect |
650 | 0 | 4 | _aAnalysis of Variance |
650 | 0 | 4 |
_aExercise _xpsychology |
650 | 0 | 4 | _aFemale |
650 | 0 | 4 | _aHappiness |
650 | 0 | 4 | _aHumans |
650 | 0 | 4 | _aMale |
650 | 0 | 4 | _aPhysical Exertion |
650 | 0 | 4 |
_aVideo Games _xpsychology |
650 | 0 | 4 | _aYoung Adult |
700 | 1 | _aWong, May-Kuen | |
700 | 1 | _aYang, Ya-Hui | |
700 | 1 | _aChiu, Hsin-Ying | |
700 | 1 | _aTeng, Ching-I | |
773 | 0 |
_tCyberpsychology, behavior and social networking _gvol. 20 _gno. 4 _gp. 246-250 |
|
856 | 4 | 0 |
_uhttps://doi.org/10.1089/cyber.2016.0322 _zAvailable from publisher's website |
999 |
_c27066122 _d27066122 |