000 01308 a2200373 4500
005 20250517042617.0
264 0 _c20170206
008 201702s 0 0 eng d
022 _a2161-7856
024 7 _a10.1089/g4h.2014.0082
_2doi
040 _aNLM
_beng
_cNLM
100 1 _aDeutsch, Judith E
245 0 0 _aIs There Evidence That Active Videogames Increase Energy Expenditure and Exercise Intensity for People Poststroke and with Cerebral Palsy?
_h[electronic resource]
260 _bGames for health journal
_cFeb 2015
300 _a31-7 p.
_bdigital
500 _aPublication Type: Journal Article; Review
650 0 4 _aAdult
650 0 4 _aCerebral Palsy
_xrehabilitation
650 0 4 _aChild
650 0 4 _aEnergy Metabolism
_xphysiology
650 0 4 _aExercise
_xphysiology
650 0 4 _aExercise Therapy
_xmethods
650 0 4 _aHealth Promotion
_xmethods
650 0 4 _aHumans
650 0 4 _aMetabolic Equivalent
650 0 4 _aMiddle Aged
650 0 4 _aStroke Rehabilitation
650 0 4 _aVideo Games
_xpsychology
700 1 _aGuarrera-Bowlby, Phyllis
700 1 _aMyslinski, Mary Jane
700 1 _aKafri, Michal
773 0 _tGames for health journal
_gvol. 4
_gno. 1
_gp. 31-7
856 4 0 _uhttps://doi.org/10.1089/g4h.2014.0082
_zAvailable from publisher's website
999 _c25080985
_d25080985