000 01218 a2200397 4500
005 20250516212224.0
264 0 _c20141021
008 201410s 0 0 eng d
022 _a0272-1716
024 7 _a10.1109/MCG.2009.105
_2doi
040 _aNLM
_beng
_cNLM
100 1 _aDurupinar, F
245 0 0 _aHow the Ocean personality model affects the perception of crowds.
_h[electronic resource]
260 _bIEEE computer graphics and applications
_c
300 _a22-31 p.
_bdigital
500 _aPublication Type: Journal Article; Research Support, Non-U.S. Gov't
650 0 4 _aAdolescent
650 0 4 _aAdult
650 0 4 _aBehavior
650 0 4 _aComputer Graphics
650 0 4 _aComputer Simulation
650 0 4 _aCrowding
650 0 4 _aFemale
650 0 4 _aHumans
650 0 4 _aMale
650 0 4 _aModels, Biological
650 0 4 _aPerception
650 0 4 _aPersonality
650 0 4 _aYoung Adult
700 1 _aPelechano, N
700 1 _aAllbeck, J M
700 1 _aGudukbay, Ugur
700 1 _aBadler, N I
773 0 _tIEEE computer graphics and applications
_gvol. 31
_gno. 3
_gp. 22-31
856 4 0 _uhttps://doi.org/10.1109/MCG.2009.105
_zAvailable from publisher's website
999 _c23806455
_d23806455