000 | 01218 a2200397 4500 | ||
---|---|---|---|
005 | 20250516212224.0 | ||
264 | 0 | _c20141021 | |
008 | 201410s 0 0 eng d | ||
022 | _a0272-1716 | ||
024 | 7 |
_a10.1109/MCG.2009.105 _2doi |
|
040 |
_aNLM _beng _cNLM |
||
100 | 1 | _aDurupinar, F | |
245 | 0 | 0 |
_aHow the Ocean personality model affects the perception of crowds. _h[electronic resource] |
260 |
_bIEEE computer graphics and applications _c |
||
300 |
_a22-31 p. _bdigital |
||
500 | _aPublication Type: Journal Article; Research Support, Non-U.S. Gov't | ||
650 | 0 | 4 | _aAdolescent |
650 | 0 | 4 | _aAdult |
650 | 0 | 4 | _aBehavior |
650 | 0 | 4 | _aComputer Graphics |
650 | 0 | 4 | _aComputer Simulation |
650 | 0 | 4 | _aCrowding |
650 | 0 | 4 | _aFemale |
650 | 0 | 4 | _aHumans |
650 | 0 | 4 | _aMale |
650 | 0 | 4 | _aModels, Biological |
650 | 0 | 4 | _aPerception |
650 | 0 | 4 | _aPersonality |
650 | 0 | 4 | _aYoung Adult |
700 | 1 | _aPelechano, N | |
700 | 1 | _aAllbeck, J M | |
700 | 1 | _aGudukbay, Ugur | |
700 | 1 | _aBadler, N I | |
773 | 0 |
_tIEEE computer graphics and applications _gvol. 31 _gno. 3 _gp. 22-31 |
|
856 | 4 | 0 |
_uhttps://doi.org/10.1109/MCG.2009.105 _zAvailable from publisher's website |
999 |
_c23806455 _d23806455 |