000 01252 a2200385 4500
005 20250516050014.0
264 0 _c20120504
008 201205s 0 0 eng d
022 _a2152-2723
024 7 _a10.1089/cyber.2010.0502
_2doi
040 _aNLM
_beng
_cNLM
100 1 _aPark, Jowon
245 0 0 _aExploring the links between personality traits and motivations to play online games.
_h[electronic resource]
260 _bCyberpsychology, behavior and social networking
_cDec 2011
300 _a747-51 p.
_bdigital
500 _aPublication Type: Journal Article
650 0 4 _aAchievement
650 0 4 _aAdolescent
650 0 4 _aAdult
650 0 4 _aFemale
650 0 4 _aHumans
650 0 4 _aInternet
650 0 4 _aInterpersonal Relations
650 0 4 _aLeisure Activities
_xpsychology
650 0 4 _aMale
650 0 4 _aMotivation
650 0 4 _aPersonality
650 0 4 _aPlay and Playthings
650 0 4 _aSurveys and Questionnaires
650 0 4 _aVideo Games
_xpsychology
700 1 _aSong, Yosep
700 1 _aTeng, Ching-I
773 0 _tCyberpsychology, behavior and social networking
_gvol. 14
_gno. 12
_gp. 747-51
856 4 0 _uhttps://doi.org/10.1089/cyber.2010.0502
_zAvailable from publisher's website
999 _c21027776
_d21027776