000 | 01252 a2200385 4500 | ||
---|---|---|---|
005 | 20250516050014.0 | ||
264 | 0 | _c20120504 | |
008 | 201205s 0 0 eng d | ||
022 | _a2152-2723 | ||
024 | 7 |
_a10.1089/cyber.2010.0502 _2doi |
|
040 |
_aNLM _beng _cNLM |
||
100 | 1 | _aPark, Jowon | |
245 | 0 | 0 |
_aExploring the links between personality traits and motivations to play online games. _h[electronic resource] |
260 |
_bCyberpsychology, behavior and social networking _cDec 2011 |
||
300 |
_a747-51 p. _bdigital |
||
500 | _aPublication Type: Journal Article | ||
650 | 0 | 4 | _aAchievement |
650 | 0 | 4 | _aAdolescent |
650 | 0 | 4 | _aAdult |
650 | 0 | 4 | _aFemale |
650 | 0 | 4 | _aHumans |
650 | 0 | 4 | _aInternet |
650 | 0 | 4 | _aInterpersonal Relations |
650 | 0 | 4 |
_aLeisure Activities _xpsychology |
650 | 0 | 4 | _aMale |
650 | 0 | 4 | _aMotivation |
650 | 0 | 4 | _aPersonality |
650 | 0 | 4 | _aPlay and Playthings |
650 | 0 | 4 | _aSurveys and Questionnaires |
650 | 0 | 4 |
_aVideo Games _xpsychology |
700 | 1 | _aSong, Yosep | |
700 | 1 | _aTeng, Ching-I | |
773 | 0 |
_tCyberpsychology, behavior and social networking _gvol. 14 _gno. 12 _gp. 747-51 |
|
856 | 4 | 0 |
_uhttps://doi.org/10.1089/cyber.2010.0502 _zAvailable from publisher's website |
999 |
_c21027776 _d21027776 |