000 | 01399 a2200385 4500 | ||
---|---|---|---|
005 | 20250516024133.0 | ||
264 | 0 | _c20120116 | |
008 | 201201s 0 0 eng d | ||
022 | _a2152-2723 | ||
024 | 7 |
_a10.1089/cyber.2010.0463 _2doi |
|
040 |
_aNLM _beng _cNLM |
||
100 | 1 | _aLi, Dongdong | |
245 | 0 | 0 |
_aExamining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers. _h[electronic resource] |
260 |
_bCyberpsychology, behavior and social networking _cSep 2011 |
||
300 |
_a535-9 p. _bdigital |
||
500 | _aPublication Type: Journal Article; Research Support, Non-U.S. Gov't | ||
650 | 0 | 4 | _aAdolescent |
650 | 0 | 4 |
_aAdolescent Behavior _xpsychology |
650 | 0 | 4 |
_aBehavior, Addictive _xpsychology |
650 | 0 | 4 |
_aDepression _xpsychology |
650 | 0 | 4 | _aFemale |
650 | 0 | 4 | _aHumans |
650 | 0 | 4 | _aInternet |
650 | 0 | 4 | _aInterpersonal Relations |
650 | 0 | 4 | _aMale |
650 | 0 | 4 | _aMotivation |
650 | 0 | 4 | _aSelf Concept |
650 | 0 | 4 | _aSocial Behavior |
650 | 0 | 4 | _aSurveys and Questionnaires |
650 | 0 | 4 |
_aVideo Games _xpsychology |
700 | 1 | _aLiau, Albert | |
700 | 1 | _aKhoo, Angeline | |
773 | 0 |
_tCyberpsychology, behavior and social networking _gvol. 14 _gno. 9 _gp. 535-9 |
|
856 | 4 | 0 |
_uhttps://doi.org/10.1089/cyber.2010.0463 _zAvailable from publisher's website |
999 |
_c20609005 _d20609005 |