000 01348 a2200373 4500
005 20250516015027.0
264 0 _c20110906
008 201109s 0 0 eng d
022 _a1748-3115
024 7 _a10.3109/17483107.2010.542570
_2doi
040 _aNLM
_beng
_cNLM
100 1 _aCherniack, E Paul
245 0 0 _aNot just fun and games: applications of virtual reality in the identification and rehabilitation of cognitive disorders of the elderly.
_h[electronic resource]
260 _bDisability and rehabilitation. Assistive technology
_c2011
300 _a283-9 p.
_bdigital
500 _aPublication Type: Journal Article; Review; Systematic Review
650 0 4 _aActivities of Daily Living
650 0 4 _aAge Factors
650 0 4 _aAged
650 0 4 _aAged, 80 and over
650 0 4 _aAging
650 0 4 _aCognition Disorders
_xdiagnosis
650 0 4 _aFemale
650 0 4 _aHumans
650 0 4 _aIncidence
650 0 4 _aMale
650 0 4 _aStroke
_xdiagnosis
650 0 4 _aStroke Rehabilitation
650 0 4 _aTask Performance and Analysis
650 0 4 _aUnited States
_xepidemiology
650 0 4 _aUser-Computer Interface
773 0 _tDisability and rehabilitation. Assistive technology
_gvol. 6
_gno. 4
_gp. 283-9
856 4 0 _uhttps://doi.org/10.3109/17483107.2010.542570
_zAvailable from publisher's website
999 _c20447791
_d20447791