000 01070 a2200301 4500
005 20250515133934.0
264 0 _c20081007
008 200810s 0 0 eng d
022 _a0272-1716
024 7 _a10.1109/MCG.2008.96
_2doi
040 _aNLM
_beng
_cNLM
100 1 _aRössler, Friedemann
245 0 0 _aDynamic shader generation for GPU-based multi-volume ray casting.
_h[electronic resource]
260 _bIEEE computer graphics and applications
_c
300 _a66-77 p.
_bdigital
500 _aPublication Type: Journal Article
650 0 4 _aAlgorithms
650 0 4 _aComputer Graphics
650 0 4 _aComputer Simulation
650 0 4 _aImage Interpretation, Computer-Assisted
_xmethods
650 0 4 _aImaging, Three-Dimensional
_xmethods
650 0 4 _aModels, Theoretical
650 0 4 _aUser-Computer Interface
700 1 _aBotchen, Ralf P
700 1 _aErtl, Thomas
773 0 _tIEEE computer graphics and applications
_gvol. 28
_gno. 5
_gp. 66-77
856 4 0 _uhttps://doi.org/10.1109/MCG.2008.96
_zAvailable from publisher's website
999 _c18223964
_d18223964