000 | 01070 a2200301 4500 | ||
---|---|---|---|
005 | 20250515133934.0 | ||
264 | 0 | _c20081007 | |
008 | 200810s 0 0 eng d | ||
022 | _a0272-1716 | ||
024 | 7 |
_a10.1109/MCG.2008.96 _2doi |
|
040 |
_aNLM _beng _cNLM |
||
100 | 1 | _aRössler, Friedemann | |
245 | 0 | 0 |
_aDynamic shader generation for GPU-based multi-volume ray casting. _h[electronic resource] |
260 |
_bIEEE computer graphics and applications _c |
||
300 |
_a66-77 p. _bdigital |
||
500 | _aPublication Type: Journal Article | ||
650 | 0 | 4 | _aAlgorithms |
650 | 0 | 4 | _aComputer Graphics |
650 | 0 | 4 | _aComputer Simulation |
650 | 0 | 4 |
_aImage Interpretation, Computer-Assisted _xmethods |
650 | 0 | 4 |
_aImaging, Three-Dimensional _xmethods |
650 | 0 | 4 | _aModels, Theoretical |
650 | 0 | 4 | _aUser-Computer Interface |
700 | 1 | _aBotchen, Ralf P | |
700 | 1 | _aErtl, Thomas | |
773 | 0 |
_tIEEE computer graphics and applications _gvol. 28 _gno. 5 _gp. 66-77 |
|
856 | 4 | 0 |
_uhttps://doi.org/10.1109/MCG.2008.96 _zAvailable from publisher's website |
999 |
_c18223964 _d18223964 |