000 | 01172 a2200325 4500 | ||
---|---|---|---|
005 | 20250515115513.0 | ||
264 | 0 | _c20080702 | |
008 | 200807s 0 0 eng d | ||
022 | _a1094-9313 | ||
024 | 7 |
_a10.1089/cpb.2007.0064 _2doi |
|
040 |
_aNLM _beng _cNLM |
||
100 | 1 | _aTeng, Ching-I | |
245 | 0 | 0 |
_aPersonality differences between online game players and nonplayers in a student sample. _h[electronic resource] |
260 |
_bCyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society _cApr 2008 |
||
300 |
_a232-4 p. _bdigital |
||
500 | _aPublication Type: Journal Article | ||
650 | 0 | 4 | _aAdolescent |
650 | 0 | 4 | _aAdult |
650 | 0 | 4 | _aChild |
650 | 0 | 4 | _aFemale |
650 | 0 | 4 | _aHumans |
650 | 0 | 4 | _aInternet |
650 | 0 | 4 | _aMale |
650 | 0 | 4 | _aPersonality |
650 | 0 | 4 | _aPersonality Inventory |
650 | 0 | 4 | _aStudents |
650 | 0 | 4 | _aVideo Games |
773 | 0 |
_tCyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society _gvol. 11 _gno. 2 _gp. 232-4 |
|
856 | 4 | 0 |
_uhttps://doi.org/10.1089/cpb.2007.0064 _zAvailable from publisher's website |
999 |
_c17920010 _d17920010 |