000 01172 a2200325 4500
005 20250515115513.0
264 0 _c20080702
008 200807s 0 0 eng d
022 _a1094-9313
024 7 _a10.1089/cpb.2007.0064
_2doi
040 _aNLM
_beng
_cNLM
100 1 _aTeng, Ching-I
245 0 0 _aPersonality differences between online game players and nonplayers in a student sample.
_h[electronic resource]
260 _bCyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
_cApr 2008
300 _a232-4 p.
_bdigital
500 _aPublication Type: Journal Article
650 0 4 _aAdolescent
650 0 4 _aAdult
650 0 4 _aChild
650 0 4 _aFemale
650 0 4 _aHumans
650 0 4 _aInternet
650 0 4 _aMale
650 0 4 _aPersonality
650 0 4 _aPersonality Inventory
650 0 4 _aStudents
650 0 4 _aVideo Games
773 0 _tCyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
_gvol. 11
_gno. 2
_gp. 232-4
856 4 0 _uhttps://doi.org/10.1089/cpb.2007.0064
_zAvailable from publisher's website
999 _c17920010
_d17920010