000 | 00969 a2200253 4500 | ||
---|---|---|---|
005 | 20250514015539.0 | ||
264 | 0 | _c20011207 | |
008 | 200112s 0 0 eng d | ||
022 | _a1094-9313 | ||
024 | 7 |
_a10.1089/109493101300117875 _2doi |
|
040 |
_aNLM _beng _cNLM |
||
100 | 1 | _aIjsselsteijn, W A | |
245 | 0 | 0 |
_aPresence: where are we? _h[electronic resource] |
260 |
_bCyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society _cApr 2001 |
||
300 |
_a179-82 p. _bdigital |
||
500 | _aPublication Type: Editorial | ||
650 | 0 | 4 | _aCommunication |
650 | 0 | 4 | _aHumans |
650 | 0 | 4 | _aInternet |
700 | 1 | _aFreeman, J | |
700 | 1 | _ade Ridder, H | |
773 | 0 |
_tCyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society _gvol. 4 _gno. 2 _gp. 179-82 |
|
856 | 4 | 0 |
_uhttps://doi.org/10.1089/109493101300117875 _zAvailable from publisher's website |
999 |
_c11625047 _d11625047 |