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A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play. [electronic resource] by
- Silver, David
- Hubert, Thomas
- Schrittwieser, Julian
- Antonoglou, Ioannis
- Lai, Matthew
- Guez, Arthur
- Lanctot, Marc
- Sifre, Laurent
- Kumaran, Dharshan
- Graepel, Thore
- Lillicrap, Timothy
- Simonyan, Karen
- Hassabis, Demis
Producer: 20190225
In:
Science (New York, N.Y.) vol. 362
Availability: No items available.
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Mastering the game of Go without human knowledge. [electronic resource] by
- Silver, David
- Schrittwieser, Julian
- Simonyan, Karen
- Antonoglou, Ioannis
- Huang, Aja
- Guez, Arthur
- Hubert, Thomas
- Baker, Lucas
- Lai, Matthew
- Bolton, Adrian
- Chen, Yutian
- Lillicrap, Timothy
- Hui, Fan
- Sifre, Laurent
- van den Driessche, George
- Graepel, Thore
- Hassabis, Demis
Producer: 20180302
In:
Nature vol. 550
Availability: No items available.
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Mastering the game of Go with deep neural networks and tree search. [electronic resource] by
- Silver, David
- Huang, Aja
- Maddison, Chris J
- Guez, Arthur
- Sifre, Laurent
- van den Driessche, George
- Schrittwieser, Julian
- Antonoglou, Ioannis
- Panneershelvam, Veda
- Lanctot, Marc
- Dieleman, Sander
- Grewe, Dominik
- Nham, John
- Kalchbrenner, Nal
- Sutskever, Ilya
- Lillicrap, Timothy
- Leach, Madeleine
- Kavukcuoglu, Koray
- Graepel, Thore
- Hassabis, Demis
Producer: 20160211
In:
Nature vol. 529
Availability: No items available.
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