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Use of Active-Play Video Games to Enhance Aerobic Fitness in Schizophrenia: Feasibility, Safety, and Adherence. [electronic resource] by
- Kimhy, David
- Khan, Samira
- Ayanrouh, Lindsey
- Chang, Rachel W
- Hansen, Marie C
- Lister, Amanda
- Ballon, Jacob S
- Vakhrusheva, Julia
- Armstrong, Hilary F
- Bartels, Matthew N
- Sloan, Richard P
Producer: 20161101
In:
Psychiatric services (Washington, D.C.) vol. 67
Availability: No items available.
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3266.
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Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty. [electronic resource] by
- Robert, Philippe H
- König, Alexandra
- Amieva, Hélene
- Andrieu, Sandrine
- Bremond, François
- Bullock, Roger
- Ceccaldi, Mathieu
- Dubois, Bruno
- Gauthier, Serge
- Kenigsberg, Paul-Ariel
- Nave, Stéphane
- Orgogozo, Jean M
- Piano, Julie
- Benoit, Michel
- Touchon, Jacques
- Vellas, Bruno
- Yesavage, Jerome
- Manera, Valeria
Producer: 20140409
In:
Frontiers in aging neuroscience vol. 6
Availability: No items available.
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