TY - GEN AU - Roettl,Johanna AU - Terlutter,Ralf TI - The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements? SN - 1932-6203 PY - 2019///0111 KW - Adult KW - Arousal KW - Computer Graphics KW - Dizziness KW - etiology KW - Female KW - Humans KW - Male KW - Marketing KW - methods KW - Mental Recall KW - Middle Aged KW - Motion Sickness KW - User-Computer Interface KW - Video Games KW - adverse effects KW - Virtual Reality KW - Young Adult N1 - Publication Type: Comparative Study; Journal Article; Research Support, Non-U.S. Gov't UR - https://doi.org/10.1371/journal.pone.0200724 ER -