Using Videogame Apps to Assess Gains in Adolescents' Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery. [electronic resource]
- Journal of medical Internet research Oct 2015
- e245 p. digital
Publication Type: Journal Article; Research Support, N.I.H., Extramural
1438-8871
10.2196/jmir.4377 doi
Adolescent Early Intervention, Educational--methods Female Health Behavior Humans Male Risk Reduction Behavior Substance-Related Disorders Telemedicine--methods Video Games--ethics