Teng, Ching-I

How do challenges increase customer loyalty to online games? [electronic resource] - Cyberpsychology, behavior and social networking Dec 2013 - 884-91 p. digital

Publication Type: Journal Article; Research Support, Non-U.S. Gov't

2152-2723

10.1089/cyber.2012.0182 doi


Adolescent
Adult
Child
Consumer Behavior
Humans
Internet
Middle Aged
Models, Theoretical
Motivation
Perception
Recreation
Surveys and Questionnaires
Video Games
Young Adult