How do challenges increase customer loyalty to online games? [electronic resource]
- Cyberpsychology, behavior and social networking Dec 2013
- 884-91 p. digital
Publication Type: Journal Article; Research Support, Non-U.S. Gov't
2152-2723
10.1089/cyber.2012.0182 doi
Adolescent Adult Child Consumer Behavior Humans Internet Middle Aged Models, Theoretical Motivation Perception Recreation Surveys and Questionnaires Video Games Young Adult