Feasibility and observed safety of interactive video games for physical rehabilitation in the intensive care unit: a case series. [electronic resource]
- Journal of critical care Apr 2012
- 219.e1-6 p. digital
Publication Type: Evaluation Study; Journal Article; Research Support, Non-U.S. Gov't
1557-8615
10.1016/j.jcrc.2011.08.017 doi
Adult Critical Care--methods Feasibility Studies Female Humans Intensive Care Units Male Middle Aged Physical Therapy Modalities--adverse effects Prospective Studies Rehabilitation--methods Treatment Outcome User-Computer Interface Video Games--adverse effects