Kho, Michelle E

Feasibility and observed safety of interactive video games for physical rehabilitation in the intensive care unit: a case series. [electronic resource] - Journal of critical care Apr 2012 - 219.e1-6 p. digital

Publication Type: Evaluation Study; Journal Article; Research Support, Non-U.S. Gov't

1557-8615

10.1016/j.jcrc.2011.08.017 doi


Adult
Critical Care--methods
Feasibility Studies
Female
Humans
Intensive Care Units
Male
Middle Aged
Physical Therapy Modalities--adverse effects
Prospective Studies
Rehabilitation--methods
Treatment Outcome
User-Computer Interface
Video Games--adverse effects