Induced attitude change on online gaming among adolescents: an application of the less-leads-to-more effect. [electronic resource]
- Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society Apr 2008
- 212-6 p. digital
Publication Type: Journal Article; Research Support, Non-U.S. Gov't
1094-9313
10.1089/cpb.2007.0035 doi
Adolescent Adult Attitude Behavior, Addictive--psychology Female Humans Internet Male Reward Video Games