Using Videogame Apps to Assess Gains in Adolescents' Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery. [electronic resource]

By: Contributor(s): Producer: 20160526Description: e245 p. digitalISSN:
  • 1438-8871
Subject(s): Online resources: In: Journal of medical Internet research vol. 17
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Publication Type: Journal Article; Research Support, N.I.H., Extramural

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