Dynamic shader generation for GPU-based multi-volume ray casting.

Rössler, Friedemann

Dynamic shader generation for GPU-based multi-volume ray casting. [electronic resource] - IEEE computer graphics and applications - 66-77 p. digital

Publication Type: Journal Article

0272-1716

10.1109/MCG.2008.96 doi


Algorithms
Computer Graphics
Computer Simulation
Image Interpretation, Computer-Assisted--methods
Imaging, Three-Dimensional--methods
Models, Theoretical
User-Computer Interface