Dynamic shader generation for GPU-based multi-volume ray casting.
Rössler, Friedemann
Dynamic shader generation for GPU-based multi-volume ray casting. [electronic resource] - IEEE computer graphics and applications - 66-77 p. digital
Publication Type: Journal Article
0272-1716
10.1109/MCG.2008.96 doi
Algorithms
Computer Graphics
Computer Simulation
Image Interpretation, Computer-Assisted--methods
Imaging, Three-Dimensional--methods
Models, Theoretical
User-Computer Interface
Dynamic shader generation for GPU-based multi-volume ray casting. [electronic resource] - IEEE computer graphics and applications - 66-77 p. digital
Publication Type: Journal Article
0272-1716
10.1109/MCG.2008.96 doi
Algorithms
Computer Graphics
Computer Simulation
Image Interpretation, Computer-Assisted--methods
Imaging, Three-Dimensional--methods
Models, Theoretical
User-Computer Interface